![]() I have a decent enough machine to emulate on and SheepShaver runs very fast except of course when running X-Wing. So, I was very motivated to get it to work. The DOS version of TIE Fighter is more or less identical to X-Wing on the Mac, and the later re-releases for Windows 95 were without the iMuse sound system and lost so much of the feel of these gems. Lucasarts never made the DOS version look so good, which ran in 320x200 and is only for the DOS nostalgic. X-Wing for the Mac is the definitive version of X-Wing which ran in 640x480. I am really interested in the possibility mentioned in the OP, but I'm still working on getting a VM set up for that purpose. I was really interested in getting X-Wing to work on a modern PC, and of course quite disillusioned when I saw that there doesn't seem to be any way to do that. It would be nice if we could figure out what's really going on, as other programs could also experience this sort of lag. So the lag is not due to SheepShaver inherently. The host and the VM's respective SheepShavers are using the exact same settings (both using JIT compiler, but not the "experimental" 68k one). ![]() Running SheepShaver in that VM, both X-Wing and TIE Fighter run at full speed! My hunch is that there's something about the virtual CPU, not the graphics, that is somehow crunching the numbers differently, something to do with the JIT compiling. The computer is a mid-2012 15-inch MacBook Pro (non-Retina display) with a Core i7 running 10.8.2 (Mountain Lion). ![]() I was experimenting with SheepShaver in a Parallels Desktop 8 virtual machine (VM) running Mac OS X 10.7.5 (Lion). I have experienced this with X-Wing and TIE Fighter in SheepShaver, but I have discovered the following, which makes it run at full speed. According to this compatibility sheet, the game Star Wars: X-Wing runs slowly in SheepShaver and Basilisk II.
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